Uplift Games, the studio behind the well-received Roblox game, Adopt Me, are looking for a Head of Art to work with their Creative Director in developing the artistic vision for Adopt Me. You’ll also lead a creative team of 8+ talented 2D artists, 3D artists, and animators.
In this role, you will line manage, mentor, and recruit artists. Working directly with both the Creative Co-founder and Game Director, you’ll develop their creative roadmap and strategy and create an outsized impact on many millions of players, whilst operating in a small studio where every person plays a major role.
Your responsibilities…- Develop the creative roadmap and strategy in collaboration with the leadership team
- Line manage and mentor the creative team
- Identify, recruit, and onboard a diverse and talented team of artists
- Learn Roblox, understanding the nuances of the platform and Roblox development workflows
- Champion best practices and technical excellence
- Introduce smart tools, techniques, processes, and software patterns to minimize inefficiency and maximize impact
- Work closely with the consumer products approvals team on the development of Adopt Me toys and merchandise
- Apply your expertise to evolve and develop the Adopt Me style guides and creative vision
The skills and experience you’ll bring to the role…- 10+ years’ experience in a creative role, with a strong emphasis on games
- 5 or more years’ experience in a lead or manager role, with a preference for art management
- Experience building and scaling a creative team
- Strong proficiency in colour theory, 3D spaces, modelling, 2D art, and animation
- Experience with the Adobe suite, Illustrator, Photoshop, as well as Maya, or equivalent
- Excellent communication skills, being an empathetic person able to support and raise up your co-workers
It's a bonus if you have…- Prior experience with Roblox, the Roblox Studio IDE, or the platform in general
- Applied experience with concepting, vis dev for games, or game-like products
- Experience with creating motion graphics such as After Effects or equivalent
- Previous experience with UI frameworks and rendering in games
- Experience with print materials and 2D work for physical use cases
- Understanding and experience working with products for young audiences
- Experience working on large scale live service products, particularly games
Perks and benefits include…- Flexible working
- Private healthcare
- Unlimited holidays
- Long-term disability insurance